Can you catch zapdos in soul silver
Silver at night. If you defeated Ho-Oh the first time, it will come back after you beat the Elite Four. To make sure you capture it this time, save your game BEFORE you encounter it, then if you accidentally defeat it, turn your DS off and on and try again. Once you have all 16 Badges Zapdos will be to the left of the Power Plant. Need some help with this game? Or can you help others? Suicune is seen in the following places and you must follow it if you wish to capture it.
First, it will be found in the north of Cianwood City. After you encounter it there, you will shortly find it outside the entrance of Mt. Mortar in Route How do you catch Zapdos in soul silver?
Does Zapdos Respawn HeartGold? Where to find Zapdos in Pokemon Heart Gold? What kind of Pokemon is Zapdos from Bulbapedia? This is great if, say, Groudon is caught on the first Dusk Ball thrown, whereas Lugia takes 65 balls. Timer Balls are a viable option if you are not battling in a cave, and if you wait long enough, which you typically shouldn't have to. Net Balls make capturing Suicune and Kyogre easier, and are therefore good substitutes for Dusk Balls when capturing them.
For Ho-Oh, Suicune, Latios, Latias, Zapdos, Raikou, and Entei, you'll have to wait until between and on your DS clock for the Dusk Balls to work to their full potential, but you can always change the time on the DS clock if you would rather not wait. However, the remaining legendaries are found in caves or dark areas, so Dusk Balls function at their maximum capability when used on them.
There are 7 Apricorn Balls in total, but the most useful ones for capturing legendaries would be Fast, Level, and Heavy Balls. Kyogre is heavy enough that the Heavy Ball adds 30 to its catch rate, and Rayquaza gains 20 on its catch rate. Kurt can only make one type of Ball a day, and Apricorn trees only produce one Apricorn a day.
However, you can resolve these problems by changing the DS clock if you would like to speed up the process and assemble a large collection of Balls. For a list of where to find Apricorns look here. After you by the appropriate Balls, you'll want to get a Synchronizer. This way, you can have an increased chance of getting the nature you want, which is something you'll have to decide on your own; which nature to use is a trainer's personal preference.
Refer to the analyses in the SmogonDex for ideas if you're stuck. The idea is to switch your Synchronizer to the "one under" or if your Synchronizer has been fainted just start off with the "one under" , then have the latter use an attack. If Endeavor takes the legendary's HP down, then you know it is fine to resume trying to capture it.
Revives are also found by using Rock Smash, along with their more powerful variant: Max Revives, but only in Ruins of Alph.
About 30 Super Repels are almost mandatory too these are actually more cost effective than Max Repels. The only exceptions are when you are catching any of the runners. In this case, you could use Wobbuffet in your first slot in order to trap them, or use Mean Look Gallade this is recommended, as Gallade is an excellent catcher. A feature introduced in Platinum has been brought back in HeartGold and SoulSilver on a much larger scale: the ability to revive legendaries after you have KOed them or run from the battle.
This ability applies to every legendary that you can capture in a Ball, including the Engima Stone event Latios and Latias. Most of the legendaries will reappear in the location at which you encountered them ex: Ho-Oh at Bell Tower and Lugia at Whirl Islands. However, Suicune will reappear at Burned Tower.
Furthermore, the IVs and nature of the revived legendaries are not set to the ones they had when you fainted them. Finally, all of the roamers' IVs and natures are generated at the same time that they are re-released after defeating the Elite Four.
In other words, if you faint both Raikou and Entei the first time around, both of the legendary beasts will be revived with new IVs and natures upon defeating the Elite Four. Instead of having to spend time preparing to catch your legendary, you can simply flee or faint them and return at a later point in the game when you have the time to prepare and have access to more functions like the Pal Park.
Of course, prior to confronting Ho-Oh or Lugia you had to release the legendary beasts from Burned Tower, so this feature could prove useful if you didn't want to waste time capturing them at that point in the game. This feature also acts a safety measure, to ensure that you don't lose any legendaries you accidentally faint or flee from without saving prior to encountering them.
Now that you have some more knowledge, or at least something to reference, get out a piece of paper and a pencil. This will be used to reference the amount of PP the legendaries have before Struggling, which is listed in this section. PP is not used up while the legendary is asleep. The order in which you catch these legendaries is a matter of personal preference and availability, as certain legendaries become available after you've completed specific tasks, such as obtaining the National Dex or defeating Red.
That said, you should attempt the lower-leveled legendaries first and work your way up. The roamers would be best left for later, since you have to go through the hassle of getting them to appear in the area you are in and then prevent them from fleeing.
Lugia is the mascot for SoulSilver, and is the first stationary legendary you will encounter in that game. It is located deep in the Whirl Islands, specifically the island located on the upper east, and can only be reached in SoulSilver by receiving the Silver Wing from the director of the Goldenrod Radio Tower, and obtaining the Tidal Bell after defeating the Kimono Girls.
Lugia appears at level 45 in SoulSilver and level 70 in HeartGold. Safeguard is one of the new additions to Lugia's repertoire that you should watch out for. Safeguard prevents you from inflicting a status condition upon Lugia, while Lugia wastes more PP and gets closer to Struggling.
In SoulSilver there isn't any strategy to capturing Lugia besides whittling down its HP and inflicting it with paralysis or sleep. However, in HeartGold it is best to simply paralyze Lugia from the start of the battle to make Safeguard useless. Using Taunt to prevent Lugia from using Safeguard is tempting, but Lugia has such low PP that it would only cause it to Struggle sooner. Once you've finished with Lugia, you can just use an Escape Rope and exit the cave, or explore the Whirl Islands and pick up some of the items lying around, such as a Rare Candy and Max Elixir.
Ho-Oh is the star of HeartGold. Bell Tower itself is a winding floor maze so definitely pack a good number of Repels, but unlike the Whirl Islands, you will not need any HMs or TMs to navigate it.
Safeguard prolongs the battle if you are planning on putting Ho-Oh to sleep, and lets it waste more PP. AncientPower is a latent threat, which you should only worry about if it manages to boost Ho-Oh's stats. Sacred Fire is still a major threat that is carried over from Ho-Oh's level 45 set, just without the possible boost from Sunny Day. Unlike Lugia, Ho-Oh is outside, so if you are planning on using Dusk Balls, you will have to wait until — When confronting Ho-Oh, remember to bring along a few Full Heals and Full Restores to take care of any burns you may suffer.
Raikou and Entei are found in the basement of Burned Tower alongside the other legendary beast, Suicune. Once you reach the bottom of the second set of stairs, Raikou and Entei will run away from you and start roaming Johto.
Raikou and Entei's nature and IVs are set when you approach them at Burned Tower and all the beasts flee, not when you encounter them in the routes of Johto. Note that a Synchronizer will not work on any of the roaming beasts. The beasts will move to an adjacent route every time you enter a different area; however, this only applies when you enter an area that does not have a gate brown building with green roof as its entrance.
Entering a cave also does not cause them to move. Additionally, Flying to a new location will cause Raikou and Entei to move to a random route. Therefore, you have to trap Raikou or Entei on the same route you are in to encounter it and have a chance at capturing it.
A good strategy would be to Fly to a city or town that leads to multiple routes, such as Mahogany Town, and move between the town and the routes next to the town until one of the beasts arrives at one of these routes. Although, if Raikou or Entei are at a route that has a gate as its entrance, then you can just go to that route and capture them.
For example, if a legendary beast moves to Route 44 and you're in Mahogany Town, then you would move to Route 42, and if all goes well Raikou or Entei will have moved to the same route, but if your chosen beast is on Route 43 which has a gate as its entrance , then just go through the gate to enter the route and it will still be there. Luckily, Raikou and Entei have a high encounter rate whenever you're both in the same route, and they can appear in grass or water, so if they're on a route with water you can Surf to find them.
Roar will make this a tough capture since it can end the battle instantly and force you to hunt down Raikou again for another chance. Additionally, Roar ruins the "one under" strategy since it always goes last, so you may need an additional turn to ensure that Raikou has the Speed you want.
Reflect can be annoying by prolonging the battle, since it reduces the damage done by your physical attacks, making it harder to whittle down Raikou's HP with False Swipe. Roar is definitely the move to watch out for, as it forces you to flee and go through the process of tracking Entei again. Additionally, Roar ruins the "one under" strategy since it always goes last, so you may need an additional turn to ensure that Entei has the Speed you want.
When facing these two legendaries, you will definitely want a way to neutralize Roar. One way is to use Taunt, which Gallade and Mew can learn via TM, to stop them from using it for a few turns.
Should something happen such that you have to end the battle before you can catch them, do not worry; any damage or status you may have inflicted on it will still be present come your next encounter. I have looked in most of the caves but i cant find it. User Info: coconinjja. Thanks so much! That is the last place i would have expected. Accepted Answer. You must get all 16 badges first. Zapdos is outside of the building, on its left.
As far as attacks go, it has Ancientpower, Agility, Charge and Discharge. User Info: aris
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